In this video, I describe the 4 basic, with the spin cranks. The crank is a nail delay move in which arm that is controlling the disc rotates either; up, around, and back under the arm pit or under the arm pit, back, around and down…its makes more sense if you watch it. The with the spin crank on the rim is a really good move to learn as a beginner. It will allow you to do many tricks and help you gain control over the nose of the disc.
Watch the video or read my written article about the cranks for more details.
Here I demonstrate the digitronic skid, sometimes called the “skididge”.
With clock spin, start by getting the disc on a center, invert delay on your left hand. Then, let it tip to the rim. As the disc drags toward your wrist twist your upper body and shoulder to the right. As you reach your twisting limit kick you right leg up. As you leg reaches its max height, push your arm left to propell the disc under your lifted leg. Aim towards your calf or ankle. Often, my wrist or lower for arm will run into my knee. This should send the disc under your leg with enough force to reach a partner. Or, in a good wind the disc will go out and come back to you for another restricted, against reception.
This move is both an against the spin rim shoot and a digitronic (cross body, inverted hand) maneuver.
Here I describe how to do an inverted nail delay. The inverted hand position is where you twist your wrist so that your palm and elbow are facing up. This arm position is considered a restriction in freestyle frisbee because it reduces the movement of you elbow.
So, to get center delay control when in this position, you must move your whole body to follow the disc while keeping your arm and hand locked in place.
With clock spin, the natural rotation of the disc will cause it to turn into your wrist so you must be quick to move and keep it in the center.
On your right hand, with clock spin the disc will fall and rotate under your arm pit. It’s easy to allow this to turn into a with-the-spin crank. Don’t let it. Force the disc back to the center by rotating your body.
Once you’ve mastered this delay position, try setting it or taking it under your leg while in this position. It’s a double restriction!
There are really only 2 basic cranks. Due to the magic of both spins and going against the spin (see Skippy’s Article) there end up being 8 different combinations. Doing the basic with the spin cranks are easy to learn.
Here’s one: delay counter on your left hand palm up. Now lift your hand up and twist at the wrist so you are delaying palm down. Continue the twisting motion until your elbow it pointing up and you are delaying palm up again (only now your hand is inverted). Now bring the disc back under your arm armpit, twisting your wrist so that it returns to the original delay position (palm up). Basically you pull the disc under your arm.
The other one is to reverse the order. This one is easiest counter right. Just rock the disc towards you and swing it under your arm. Once your hand is inverted lift up and untangle your wrist.
So taking the examples above and doing them clock makes 4. But it gets tricky when you do them against the spin. IE Doing the counter motions/hands with a disc spinning clock. Thus there are 8, 4 with and 4 against.
Here’s a tip to make it easier to get the motion. Delay a counter left. Set it up about eye level. Quickly invert your hand and let the disc land on your nail. Let it fall to the rim. It will naturally circle under your arm (hence with the spin). This will teach you how the motion works. Just remember a true crank is center all the way.